You only need to change from drive_c onward. Within this code, you will need to change two things:ġ. Set toRunPath to do shell script "WINEPREFIX=\"" & winePrefix & "\" TEMPVAR=\"" & toRun & "\" echo \"$\""ĭo shell script "PATH=\"" & wineLocation & ":$PATH\" export WINEPREFIX=\"" & winePrefix & "\" export DYLD_FALLBACK_LIBRARY_PATH=\"" & dyldFallbackLibraryPath & "\" export FREETYPE_PROPERTIES=\"" & freetypefix & "\" cd \"" & toRunPath & "\" wine \"" & toRunFile & "\" > /dev/null 2>&1 &" Set freetypefix to "truetype:interpreter-version=35" Setting freetype rendering to 35 fixes blurred fonts when using newer freetype versions Set dyldFallbackLibraryPath to "/opt/X11/lib" edit dyldFallbackLibraryPath to your X11 lib folder, this one is set for XQuartz on 10.6+ edit wineLocation if your wine install is not the default location edit winePrefix if you are not using the default prefix Set toRun to "$WINEPREFIX/drive_c/Program Files/MyProgram/MyProgramName.exe" edit this to be the correct location and file to run (typically only edit after the "drive_c") Now let's navigate to your wine prefix within the terminal so we can run THUGPro. It should be THUGPro.exe, not _THUGPro.exe.ġ3. Look at the THUGPro.exe, looks weird right? Remove the underscore from the name. Paste the files you copied in the THUG Pro folder. It is possible to install the package either for all users (needs administrator privileges), or just for your current user. wine-thugpro, navigate accordingly:ĭrive_C - Users - Local Settings - Application Data - THUG Pro pkg file, double-click on the package, and the usual macOS installer wizard should open. When you're in your prefix, in this case it was. You will need to navigate to your Wine prefix within Finder, again you will need hidden folders/files to be shown to do this. To fix this, go to that THUGPro folder you created on your desktop/documents wherever, you will see all the THUGPro files installed here. You will notice that an error prompts when the installation is done, this is fine. Navigate to the C:\Program Files\Activision\Tony Hawk's Underground 2\Game directory within the Folder Dialog that THUGPro prompted. Simple, it's in the C: drive assuming you installed to the default location. THUGPro will need to know where THUG2 is installed. I think this time the pull request ended up in the right repository # no-empty-line-at-the-end-updated-scriptĮxport would end up in the last line right after the command which was there but we made sure there will be a new line TESTexport would end up in the last line right after the command which was there This can be seen with this example script: #! /bin/bashĮcho -n "TEST" > no-empty-line-at-the-endĮcho "export would end up in the last line right after the command which was there" > no-empty-line-at-the-endĮcho "export would end up in the last line right but it was empty so it is ok" > empty-line-at-the-endĮcho -n "TEST" > no-empty-line-at-the-end-updated-scriptĮcho "" > no-empty-line-at-the-end-updated-script # FIXĮcho "export would end up in the last line right after the command which was there but we made sure there will be a new line" > no-empty-line-at-the-end-updated-scriptĮxport would end up in the last line right but it was empty so it is ok This scenario is possible only if there is no linebreak / empty line before running the script. Lol I thought GitHub would select the base repository automatically. # so that mgfxc can be run on Linux / macOS systems.Ĭurl $DOTNET_URL -output "$SCRIPT_DIR/dotnet-sdk.zip"ħz x "$SCRIPT_DIR/dotnet-sdk.zip" -o"$WINEPREFIX/drive_c/windows/system32/"Ĭurl $FIREFOX_URL -output "$SCRIPT_DIR/firefox.exe"ħz x "$SCRIPT_DIR/firefox.exe" -o"$SCRIPT_DIR/firefox_data/"Ĭp -f "$SCRIPT_DIR/firefox_data/core/d3dcompiler_47.dll" "$WINEPREFIX/drive_c/windows/system32/d3dcompiler_47.dll"Įcho "export MGFXC_WINE_PATH=$HOME/.winemonogame" > ~/.profileĮcho "export MGFXC_WINE_PATH=$HOME/.winemonogame" > ~/.zprofile wine-new (also in my user folder - I am on Mac OS X, full comp specs at bottom of post). Recently, I bought Life Is Strange: Before the Storm and wanted to play through Steam, but the game is 64-bit only, so I created a new 64-bit wine prefix called. # This script is used to setup the needed Wine environment wine prefix is therefore a 32 bit prefix. Here is the script which is used in the documentation #!/bin/bash What now? I guess I need to install the mgcb editor in Wine so that when I start the editor it has access to the dependencies? So from reading the script used in optional-set-up-wine-for-effect-compilation I think there is now a wineprefix which has the dependencies for effect compilation installed? Optional-set-up-wine-for-effect-compilation What are the high level steps to do effect compilation on Linux?
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